Got online tonight, and Superpooper mentioned that some of the Forsaken Federation members were active in the Amoen loop. These guys are fun to play with, though in the last fairly long while they'll only undock if they've got better numbers, or ship-types then what I/my friends come in, which pushes me towards nano-fagging around to try pick some off and disengage.
Heading in there today with my trusty Nano-Hurricane. The grid-nerf hurt my fit a little bit but not h orribly, so I'm alright with that.
Getting into Amoen I had a Drake and Retriever on scan, soon had them scanned down to the belt and warped in. Lock. Disrupt... nothing happens. Hit the disruptor and guns, still nothing happens. Remember about the damn green safety, turn it off, and got the Ret. The entire time this has been going on Superpooper was grabbing a drake of his own to come, once the Retriever was down, I pointed the Drake while loading EMP. Loaded, firing, taking chunks out of his shields with every volley. Mentioning Super better hurry, I turned off the heat on the top rack so he could get on. Not paying too much attention to anything as the Drake wasn't hurting to bad, Super mentions that he's too far off and won't be able to get in range, I look at distances, and sure enough the Drake is burning away while I had turned off my MWD to preserve cap. Overheating the mids, I gave chase, dropping point for a split second when he gets out to 30km away, but doesn't manage to warp in time. Able to re-establish point, I went and finished the drake.
Before we had left system, there was a Vexor on scan, after chasing him around I caught up to him on the Ruerotta gate, with Super landing I engaged, and soon saw the Vexor engage back. Dropped him pretty quick, though I think solo I'd probably have had issues breaking his tank before the drones/sentries did their part.
After repairing and dropping off loot, we ended up down in Avaux, with Super now in a sniper Oracle, and myself still in the nano-cane, since we saw 5 reds in system. After a few minutes, A Talos undocked, and warped off, coming back at a safe 200km off the station, sniping my 'cane. Getting the idea for Super's alt to probe out and warp us in on the Talos, we give it a shot, but sadly have the Talos warp off before we're able to do that. After trying to accomplish similar things afterwards with no luck, they started undocking more and more. With Super's Oracle forcing an Abbadon to dock a couple times, eventually they undocked a Hawk, Myrm and Tornado to go with the Talos and Abbadon. With Super's probes already in place, the Talos and Hawk warped in, with the Tornado warping to the hawk (which wasn't with the Talos, but still 200km off). Probed, warping... Talos warped off. Made the call to go after the Tornado and Hawk instead, though I figured already it was suicide.
Landing next to the Tornado, and about 30km off the Hawk, I right away set orbit to 500 and overheated the top rack, trying to get through what I hoped was a real thin tank as fast as possible. With the Talos warping back at 100 and taking shots, the Hawk burning to us, and an Abbadon & Myrm aligning to us, that was about all my hope. Sadly, the Tornado had a stiffer tank than I had expected, and the Hawk was there scramming me pretty quickly, so I swapped my neuts over to him. Finally dropping the Tornado, with my own ship nearly out of shields, I tried to drop the Hawk, and in a couple volleys nearly had him out of shield, at which point he warped off, breaking tackle on me. Had I been aligned at this point, I could have gotten out, but I was too slow, as the Abbadon grabbed me. I had been speed tanking the Abbadon before, but combined with the DPS from the sniper-talos, and Myrmidon there, it was not to be as my Hurricane dropped. 5v2, and coming out equal on the # of kills, and ahead on the efficiency, all good in my books.
I've tried flying the Bellicose and Stabber a few times now, and I think once I've got my missile-distance skills trained up a bit higher (they're both at 3 right now, both 4 should be sufficient I hope) I think that the Bellicose may be my go-to Cruiser. Good speed, decent damage + projection. The Stabber though. I'm quite sad about the state of the Stabber. It may have it's place for a new player in a nano-fleet or something like that, but by itself, it's basically garbage. I skirmished with it against a larger gang of cruisers, and a Thrasher, and going after the Thrasher, landing good hits, he wasn't all that close to dying when I had to warp out due to the rest of the gang getting close, and nearly being out of cap. I later lost it due to :badatkiting: against a Moa (Vexor just whored on the KM, I was as good as dead well before he arrived).
Still need to give the Rupture a real try, it seems like not all that much has changed, so it should still be decent, I'm just afraid it'll have Rifter syndrome, and be out-classed by all it's competition (and we don't have the Stabber to be the Slasher, and be a viable alternative).
It's been a fun few days.
Fly dangerous
'Chord
Thursday, 6 December 2012
Monday, 3 December 2012
Expensive Battleships
Saturday night, just got back from grabbing a bite of dinner out of pod, when I saw Sadie the Goat mention "Raven Navy Issue" on scan on Iges, towards a moon with a tower, and no forcefield.With my alt out of system, I decided to bring him in and just be sure where they were. Coming into Iges, it was sat on the gate, 40km off with it's tech 1 drones deployed.
Rather unsure of what I had that could take it, I decided to grab my Cyclone, as the ASB nerf is coming up and I'm unsure of it's fit. Warping to the gate at range, I landed nearly next to the battleship, and locked it up seeing what it would do. Sure enough, it returned the lock, and opened fire. Soon though, the overview was lighting up. Nemesis, Scorpion Navy Issue, Cyclone. All were right there, though the damage wasn't too high, I took the blue-pill from my carghohold just in case. Mostly worried about the Nemesis at this point, I was yet unable to lock it, with it hitting me from over 60km away, but I was in luck, as he burned towards me and I could lock him, and set my drones on him.
Turning my attention back to the Raven, I overheated the top rack, trying to break his shields as quickly as I could. Looking back at the overview, I noticed the Nemesis was right next to me, and deep into armor. Taking my web and scram off the Raven, I put them on the Nemesis to ensure its destruction. Back on the first Battleship, I looked over at my still overheated guns, and tried to turn off the heat, too late. They deactivated from the damage. Ungrouping the guns, it showed they were completely burnt, not a single one left. Faced with only drone damage to try and break these ships, I made the call to eject after I had burned a couple more charges in my Ancillary Shield Booster, leaving the ship with four charges left sadly. As I docked up and jumped into my Vagabond, I got the Insurance Eve-mail. Warping back to the gate, the Cyclone had left, but both of the expensive Battleships were still there.
Going back to work on the Raven, who I had put into half armor previously, it took much longer than I expected for it to drop. Turning my attention to the Scorpion Navy Issue after that, the Cyclone came back. Through some piloting error, it got next to me, and alpha'd my capacitor. Turned out it was completely neut fit. With no cap to keep the Scorp locked down, it stuck around a while longer, getting into low-armor before warping out. Figuring a Cyclone to be a good runner up for a Scorpion, I turned my fire to him, though expecting it to warp out before I could kill it, as I was unable to maintain point. Updating my short-range D-scan, the SNI was back on scan, and sure enough landed 40km off again. With the Cyclone deciding to just stop near the gate, it allowed me to burn out of neut range, and get some cap to pin down the Scorpion. The Cyclone then proceeded to jump out of system, and leave me to finish the more expensive battleship (Repo.'s killboard doesn't like the lock-breaker module yet).
While all but the Nemesis pilot were really new from what I recall, and none of them are well fit (other than the Nem), it was definitely some of the most fun I've had in Eve. Nearly the most ISK I've killed in a fight also.
On other things related to the game, I'm pretty excited for Retribution. I've been training up my missile skills to a decent degree, so I'll probably be flying HAM Bellicose/Drakes soon. I'm really interested to see how the Stabber turns out. I've got a number of hulls to experiment with, so it should be good. Going to be training up rockets next for the Talwar, and I'll probably end up training Caldari and Amarr frigate to 5 afterwards, get a few more ships into the fold.
Anyways,
Fly Dangerous
Chord
Rather unsure of what I had that could take it, I decided to grab my Cyclone, as the ASB nerf is coming up and I'm unsure of it's fit. Warping to the gate at range, I landed nearly next to the battleship, and locked it up seeing what it would do. Sure enough, it returned the lock, and opened fire. Soon though, the overview was lighting up. Nemesis, Scorpion Navy Issue, Cyclone. All were right there, though the damage wasn't too high, I took the blue-pill from my carghohold just in case. Mostly worried about the Nemesis at this point, I was yet unable to lock it, with it hitting me from over 60km away, but I was in luck, as he burned towards me and I could lock him, and set my drones on him.
Turning my attention back to the Raven, I overheated the top rack, trying to break his shields as quickly as I could. Looking back at the overview, I noticed the Nemesis was right next to me, and deep into armor. Taking my web and scram off the Raven, I put them on the Nemesis to ensure its destruction. Back on the first Battleship, I looked over at my still overheated guns, and tried to turn off the heat, too late. They deactivated from the damage. Ungrouping the guns, it showed they were completely burnt, not a single one left. Faced with only drone damage to try and break these ships, I made the call to eject after I had burned a couple more charges in my Ancillary Shield Booster, leaving the ship with four charges left sadly. As I docked up and jumped into my Vagabond, I got the Insurance Eve-mail. Warping back to the gate, the Cyclone had left, but both of the expensive Battleships were still there.
Going back to work on the Raven, who I had put into half armor previously, it took much longer than I expected for it to drop. Turning my attention to the Scorpion Navy Issue after that, the Cyclone came back. Through some piloting error, it got next to me, and alpha'd my capacitor. Turned out it was completely neut fit. With no cap to keep the Scorp locked down, it stuck around a while longer, getting into low-armor before warping out. Figuring a Cyclone to be a good runner up for a Scorpion, I turned my fire to him, though expecting it to warp out before I could kill it, as I was unable to maintain point. Updating my short-range D-scan, the SNI was back on scan, and sure enough landed 40km off again. With the Cyclone deciding to just stop near the gate, it allowed me to burn out of neut range, and get some cap to pin down the Scorpion. The Cyclone then proceeded to jump out of system, and leave me to finish the more expensive battleship (Repo.'s killboard doesn't like the lock-breaker module yet).
While all but the Nemesis pilot were really new from what I recall, and none of them are well fit (other than the Nem), it was definitely some of the most fun I've had in Eve. Nearly the most ISK I've killed in a fight also.
On other things related to the game, I'm pretty excited for Retribution. I've been training up my missile skills to a decent degree, so I'll probably be flying HAM Bellicose/Drakes soon. I'm really interested to see how the Stabber turns out. I've got a number of hulls to experiment with, so it should be good. Going to be training up rockets next for the Talwar, and I'll probably end up training Caldari and Amarr frigate to 5 afterwards, get a few more ships into the fold.
Anyways,
Fly Dangerous
Chord
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