After a fair drought from ~goodfites~ and doing some carebearing/exploration on my alt of late (gotta afford all the ships I lose somehow, and I've tried to not sell Plex for a while now), the last couple days have been pretty fun.
Started yesterday, when Spar and Erik, two of our newer pilots were trying to catch a couple of ice-miners in Agoze, a couple times without luck, but with their spot bookmarked, I figured I'd take the Loki out for it's maiden voyage, and we went for it, only to not get enough points on the warp stabilized barges, and having them warp out.
Heading back home to Iges, there was a Megathron out running a mission, which we quickly ganked, nothing too much to write about that. Spar then had to get off for the night, and Erik went back roaming, before too long he told me that those guys were back at it in the belt. Having not bookmarked the site from earlier, I figured I'd take my Dramiel out for a run, so I'd have some speed to get to them if need be. Warping into the bottom of the ice belt, so I could grab a BM from a roid up top near the mining barge, an Atron soon landed on top of me. Burning off and locking, I realized I hadn't set my orbit/keep at range commands since a system crash had lost all my settings. Attempting to manual pilot a 20km orbit around the Gallente Frigate while going at around 4km/s didn't work all that well, and soon I was out of lock range. Good time to fix the settings.
Soon he was joined by a friend in another Atron, which I start to go after, but still fumbling around with range control on them, I get the first into half armor when they warp out. Having not gotten a good bookmark yet, I stuck around in the belt, trying to get one right at the top, I was surprised when a Brutix landed nearly on top of me.
Locking, and hitting orbit, I was surprised when I didn't suddenly start pulling range, sure enough my orbit had been set to just over 2km, rather then out to 20km. Correcting this, after eating a couple of glancing blows from the Battlecruiser, and using the shield-booster on the Angel frigate, I was soon in a comfortable orbit, with a comfortable shield buffer again, outrunning the tier one drones.
While that happened, the Atrons had warped in once again, I had called for Erik to warp in, and he went after the Brutix, brawling it, while I dropped one Atron, who was chasing me, and then the other that was causing Erik issues (I've since told him a few things about proper killmail whoring). Focused back on the Brutix, we were able to drop it without any more issues.
Props to all of those guys for fighting, all quite new characters who are out trying to live in low-sec.
Today, getting online earlier then usual, I figured it'd be a good time to grab my last remaining Slasher and see if I could get any fights with some FW types. Getting to Intaki, I saw a Rupture on scan towards an outpost. Landing on the acceleration gate 10km off the Rupture, I hit the afterburner and got into a tight orbit. Working my way through his shields fairly well, he soon started to neut me dry, and I warped off to the sun, since he had nicely never disrupted my warp drive. Thanking him in local, I landed next to an Incursus, figuring this must be a sign, I overheated all the things and went to work, when I soon realized it was a gun-less button hugger, and figured it wasn't worth the cost to repair damaged modules.
With the Incursus pulling back gobs of armor every time it repped, I got in close and finally saw some structure, as the Rupture landed, while I had next to no transversal velocity. I overheated all the things once more, popped the Incursus, and barely had time to remember about my ASB before my Slasher followed suit.
After some carebearing this evening, Xedam and Vivien were out in Heydieles playing around with a FW group. Having picked off a Tornado before, they were baiting with a Stabber Fleet Issue, with a Caracal Navy Issue, and a bunch of other assorted Cruisers/Frigates/Assault Ships and a Falcon on the other side of the gate. Arriving in system with a dual large ASB Cyclone, Viv called the order for me to warp in and spring the trap. Opening fire on the flashy-red SFI, he started reapproaching the gate, while the gate started flashing repeatedly. CNI. Manticore. Vexor. Hawk. I didn't pay too much attention beyond that, and just locked targets as the Stabber jumped. Unfortunately, by the time he jumped, and I realized I should be focusing elsewhere the CNI had managed to just get out of overheated web range, so I set my neuts and drones on some Frigates, while taking a few shots (that barely landed due to being TD'd) on the Vexor, while Viv melted it.
Using the blue-pill I had brought, the incoming damage was just higher then a single overheated booster was able to tank, but I soon capped out the Hawk, which was the main tackle on me. As the second booster ran out of charges, point/web dropped from the Hawk and I was able to get ~15km away, but wasn't aligned at the time. Thinking this was a great time to get out/get cap/reload, I started aligning. Suddenly, no targets! In the mess that was my overview, the Falcon had come. Xedam had been going after it, but we weren't on voice, so our communication wasn't the best. I lost the lock on the Hawk, and he burned at me right away. With very little cap to run the MWD, and no way to neut the Hawk off me, I soon found myself locked down once again.
The first ASB reloaded, and was already pre-heated, but by this time I was already half-structure, and quite unsure. Seeing my structure drop just a little more between each cycle, the Falcon missed a cycle and I was able to get a lock on the Hawk, but without any cap to neut it off. I tried firing at it, to see if my guns would get a few lucky hits though. Structure nearly gone, the pre-heated second booster loaded, but before the second cycle was able to start, the last of the duct-tape blasted apart.
Xedam also was unable to get out, and lost his Thorax, though Viv did escape in the end. Battlereport is here, showing the Tornado from before I was there. Definitely a fun time, would do again.
Fly dangerous
Chord
Tuesday, 9 October 2012
Thursday, 4 October 2012
Risk-averse PVP
I just don't understand it. Why are people in this game so risk averse when it comes to fighting. If they don't have some kind of major advantage, they just don't fight. I was just out running some radar sites on my alt, using a Myrmidon (my alt has shit all for combat skills, needs something like that to run the sites easily enough). Sure enough, I'm getting probed down, and I warp out, bring Dischordant into system for backup if needed. Sure enough, I see the alt of this character come into system also. Clue number one, I should have checked what his alt usually flies. I figured it would either be to probe down/warp in quickly, or links.
I bait at the sun for a while, as I had a friend next door who was ready to jump in, after a couple minutes of that, with probes that came/went, and no action, I left once again for the site, figuring he was probably scared off by being at the sun, and I went about clearing the site. Sure enough probes come back out, and go off scan (taking a while at that too, not the best prober in the world). Clearing a wave of rats, sure enough a Proteus uncloaks next to me, I should have warped out, but figured an armor-cane could stay out of range well enough, and I warp Dischordant in, adding as much damage as I could with my alt. Landing with Dischordant and firing, before too long, you guessed it, a Falcon decloaks, and that was that. I should have warped out with Disco, but I didn't I went for the Falcon, but was still in scram range of the Proteus when my alt's Myrm went down.
As a mostly solo pilot, the amount of people that won't even look at me unless they've got backup of some sort is astonishing. I know this game isn't fair, and people will use whatever they can, but seriously.
Another group I fight quite often won't fight unless they have either numerical, or ship superiority. We came with a SFI/Ishkur, and two T1 Frigates? They come with a SFI/Vagabond, and Battlecruisers. We fight them with 4 Battlecruisers? They bring 6 and a Battleship. I come in a Wolf? I get an Enyo and a Scorpion.
I play for the ~goodfites~ more then anything, but they seem to be few, and far between right now. I don't have a great income, and I know that some of these players I fight probably have more liquid ISK then I've had in game, but I suppose ISK efficiency is the most important thing these days, eh?
Oh well, c'est la vie. Time to fit up another Hurricane, and wait until I can properly play on my desktop again. I won't be trying to dual-box on my laptop after this failed experiment.
Fly dangerous
Chord
I bait at the sun for a while, as I had a friend next door who was ready to jump in, after a couple minutes of that, with probes that came/went, and no action, I left once again for the site, figuring he was probably scared off by being at the sun, and I went about clearing the site. Sure enough probes come back out, and go off scan (taking a while at that too, not the best prober in the world). Clearing a wave of rats, sure enough a Proteus uncloaks next to me, I should have warped out, but figured an armor-cane could stay out of range well enough, and I warp Dischordant in, adding as much damage as I could with my alt. Landing with Dischordant and firing, before too long, you guessed it, a Falcon decloaks, and that was that. I should have warped out with Disco, but I didn't I went for the Falcon, but was still in scram range of the Proteus when my alt's Myrm went down.
As a mostly solo pilot, the amount of people that won't even look at me unless they've got backup of some sort is astonishing. I know this game isn't fair, and people will use whatever they can, but seriously.
Another group I fight quite often won't fight unless they have either numerical, or ship superiority. We came with a SFI/Ishkur, and two T1 Frigates? They come with a SFI/Vagabond, and Battlecruisers. We fight them with 4 Battlecruisers? They bring 6 and a Battleship. I come in a Wolf? I get an Enyo and a Scorpion.
I play for the ~goodfites~ more then anything, but they seem to be few, and far between right now. I don't have a great income, and I know that some of these players I fight probably have more liquid ISK then I've had in game, but I suppose ISK efficiency is the most important thing these days, eh?
Oh well, c'est la vie. Time to fit up another Hurricane, and wait until I can properly play on my desktop again. I won't be trying to dual-box on my laptop after this failed experiment.
Fly dangerous
Chord
Sunday, 30 September 2012
Month in Review
It's been a while since I last posted here, mostly because I haven't been playing nearly as much of late as I had been before. There's been a couple reasons for this, most of it coming from that thing called life. Went to a wedding a couple weeks back, and came back with a graphics card which far outclassed what I had in my machine. The issue being, I haven't been able to get my computer stable since then (Drivers crashing), and I've prettymuch come down to it being my motherboard not liking an AMD card (had nVidia before).
Now, I would have gotten a new nVidia card by now, (the old one is promised to a friend already), but my car has proceeded to eat all my extra cash, though with a paycheque coming on Monday, I should have the money to get a new card sooner rather then later.
The other thing is, I've been getting a little tired of what I can currently fly, and have a few more major things coming down the pipe that more and more I've been wanting to just wait for and fly before I do much else.
Anyways, all in all because of this, it's been a fairly slow month for me, with my worst ISK efficiency since my first month of PvP. 39 kills, 12 losses. I didn't get many ~goodfites~, and most of the kills were low-value overall. I also tended to fight when I knew I shouldn't, against people that I know don't like fighting unless they've got the odds swung massively in their favour, along with flying more expensive ships overall.
It's been interesting. I look forward to getting back into the swing of things soon, though Guildwars 2 may eat up a chunk of my time once I actually end up getting that.
Fly Dangerous
Chord
Now, I would have gotten a new nVidia card by now, (the old one is promised to a friend already), but my car has proceeded to eat all my extra cash, though with a paycheque coming on Monday, I should have the money to get a new card sooner rather then later.
The other thing is, I've been getting a little tired of what I can currently fly, and have a few more major things coming down the pipe that more and more I've been wanting to just wait for and fly before I do much else.
Anyways, all in all because of this, it's been a fairly slow month for me, with my worst ISK efficiency since my first month of PvP. 39 kills, 12 losses. I didn't get many ~goodfites~, and most of the kills were low-value overall. I also tended to fight when I knew I shouldn't, against people that I know don't like fighting unless they've got the odds swung massively in their favour, along with flying more expensive ships overall.
It's been interesting. I look forward to getting back into the swing of things soon, though Guildwars 2 may eat up a chunk of my time once I actually end up getting that.
Fly Dangerous
Chord
Monday, 10 September 2012
I just don't understand
Coming back from a roam today, I poked my head into Cumemare, the home of the Exploding Squirrels. They're a fairly large, active corp, that has mostly younger players, teaching them how to survive in low-sec. Decent people, I'm in their public channel.
Anyways, I came, and found a Crusader ratting. Being in my Stabber Fleet, I thought this looked pretty fun to me, so warping into the belt, I landed almost on top of it, but it easily had burned out of scram range before my lock resolved, as he was moving at 4km/s when I landed. Checking the wrecks of the rats he had killed, he burned back in, apparently looking for the fight.
Turning off my afterburner, which I had used to not overshoot the wrecks, he looked like he was going to be coming right close to me, so I punched the MWD, overheated the scram, and caught his Interceptor. That was really about it for the fight, he wasn't able to get a good orbit on me to get under my guns, because with my AB running I was just as fast as he was.
Destroying his Frigate, I caught his pod. Seeing as he was an '05 player, I went for the ransom on it.
[05:19:47] EVE System > Channel MOTD: You've missed a few payments on that nice ship of yours....Please CEASE FIRE and RECALL DRONES and we will negotiate a mutually beneficial solution.
[05:40:15] Dischordant > Hey there
[05:40:18] Dischordant > Interested in keeping the pod?
[05:40:36] Sothas > depends on what you want for it?
[05:40:49] Dischordant > 100m?
[05:41:20] Sothas > sure
[05:41:33] Sothas > red in belt
[05:41:48] Dischordant > Makes me think I should have gone higher. Send the money and you're free.
[05:42:30] Dischordant > 100m, not 100k
[05:42:41] Sothas > yeah, missed the zeros
[05:42:45] Dischordant > np
[05:43:30] Dischordant > o/
[05:44:09] EVE System > Sothas was kicked from the channel by Dischordant
Effective until: 2012.09.11 06:14
Reason: "Business concluded"
With that done, I figured that I would just be waiting out GCC and leaving system. Salvaging the wreck with my alt, I got 35m in salvage out of it too, not a bad little profit.
While salvaging the wreck, it didn't take too long to notice an Abbadon on scan, on scan towards the station. Checking the belt and planet in that cluster, sure enough he was at the station. But wait, he's not there anymore. Did he go back to the belt we fought in looking for a fight? No, not on scan there. He is at another cluster though. Warping to the ice belt in system, sure enough he's there. Spiralling in to make sure he doesn't land some massive hits on me before I can get under his guns, he doesn't even lock me until I'm in a tight orbit, with the afterburner running.
Tearing through his shields, he finally targets back and opens fire, not scratching me at all, and not launching any drones. Figuring this would be an easy time, I invited him to the ransom channel again. Wait. I kicked him, he can't join for 30 minutes. I guess I'll just go for the kill then.
Getting half-way through his armor, local goes up by two, a couple of his corp-mates have entered system, before long there's a Drake and Merlin on scan. Figuring I'd have company soon, I overheated the top rack to try and get through his buffer before they come in and start getting me. Keeping an eagle eye on the heat damage to my guns I let them get to 90% before turning the overload off. His backup still hasn't arrived, and he's deep into structure now, and pop goes the Battleship.
I'm really unsure as to what he was thinking, with me still in system to go and grab a PvE Battleship, and go ratting. I wish I had thought about the ransom a little more and just invited him to a conversation and tried to ransom the ship, I really could use the money right now. Oh well.
Fly dangerous
'Chord
Anyways, I came, and found a Crusader ratting. Being in my Stabber Fleet, I thought this looked pretty fun to me, so warping into the belt, I landed almost on top of it, but it easily had burned out of scram range before my lock resolved, as he was moving at 4km/s when I landed. Checking the wrecks of the rats he had killed, he burned back in, apparently looking for the fight.
Turning off my afterburner, which I had used to not overshoot the wrecks, he looked like he was going to be coming right close to me, so I punched the MWD, overheated the scram, and caught his Interceptor. That was really about it for the fight, he wasn't able to get a good orbit on me to get under my guns, because with my AB running I was just as fast as he was.
Destroying his Frigate, I caught his pod. Seeing as he was an '05 player, I went for the ransom on it.
[05:19:47] EVE System > Channel MOTD: You've missed a few payments on that nice ship of yours....Please CEASE FIRE and RECALL DRONES and we will negotiate a mutually beneficial solution.
[05:40:15] Dischordant > Hey there
[05:40:18] Dischordant > Interested in keeping the pod?
[05:40:36] Sothas > depends on what you want for it?
[05:40:49] Dischordant > 100m?
[05:41:20] Sothas > sure
[05:41:33] Sothas > red in belt
[05:41:48] Dischordant > Makes me think I should have gone higher. Send the money and you're free.
[05:42:30] Dischordant > 100m, not 100k
[05:42:41] Sothas > yeah, missed the zeros
[05:42:45] Dischordant > np
[05:43:30] Dischordant > o/
[05:44:09] EVE System > Sothas was kicked from the channel by Dischordant
Effective until: 2012.09.11 06:14
Reason: "Business concluded"
With that done, I figured that I would just be waiting out GCC and leaving system. Salvaging the wreck with my alt, I got 35m in salvage out of it too, not a bad little profit.
While salvaging the wreck, it didn't take too long to notice an Abbadon on scan, on scan towards the station. Checking the belt and planet in that cluster, sure enough he was at the station. But wait, he's not there anymore. Did he go back to the belt we fought in looking for a fight? No, not on scan there. He is at another cluster though. Warping to the ice belt in system, sure enough he's there. Spiralling in to make sure he doesn't land some massive hits on me before I can get under his guns, he doesn't even lock me until I'm in a tight orbit, with the afterburner running.
Tearing through his shields, he finally targets back and opens fire, not scratching me at all, and not launching any drones. Figuring this would be an easy time, I invited him to the ransom channel again. Wait. I kicked him, he can't join for 30 minutes. I guess I'll just go for the kill then.
Getting half-way through his armor, local goes up by two, a couple of his corp-mates have entered system, before long there's a Drake and Merlin on scan. Figuring I'd have company soon, I overheated the top rack to try and get through his buffer before they come in and start getting me. Keeping an eagle eye on the heat damage to my guns I let them get to 90% before turning the overload off. His backup still hasn't arrived, and he's deep into structure now, and pop goes the Battleship.
I'm really unsure as to what he was thinking, with me still in system to go and grab a PvE Battleship, and go ratting. I wish I had thought about the ransom a little more and just invited him to a conversation and tried to ransom the ship, I really could use the money right now. Oh well.
Fly dangerous
'Chord
Sunday, 9 September 2012
Satisfying blue flashes.
Well, after another unexpected absence (life worked out that I could make it off to a wedding that I didn't expect I was able to), I've been able to get back in the pod again for a while. Though I've been back for the better part of a week now, I hadn't had any fights worth writing about, until tonight.
I had been fairly lazy, with a couple of BPOs heading down via Red Frog, I was using my alt to mine, sort of. I placed him in one of the belts in Iges, getting some of the minerals that I wasn't able to get a good supply of in high-sec. Using a tanky Procurer for this served two purposes, first was to get these minerals, also was to bait anyone who decided that it would be an easy target. Sure enough, some people decided that looked good to them. Seeing an Enyo warp into the belt, I undocked Dischord's Hurricane, and went in after it. Before long a Merlin and Condor warped in to assist the Enyo.
Landing with Dischord, I right away went after the Enyo, with it being the most expensive ship on field. It right away started burning away with its' Microwarp Drive. Overheating my Battlecruiser's mid slots, I was barely able to keep him within overheated point range, while keeping the damage on him. Reeling him to around 20km, I turned the heat off, and soon realized that he was able to outrun me without the heat on the MWD. Having to once again heat all the mids to keep him from getting out, my MWD was reaching critical levels as he was once again to around 20 km range. Turning off the heat just too late, I saw the prop mod burn out, as I overheated the top rack to try get the assault ship, now spewing flame from it's hull before it was out of point range, and was rewarded with a satisfying blue flash.
With the other frigates having warped off when they realized the mining barge was heavily tanked, and thinking I would be coming for them next, I warped my alt off, to get his covert ops ship, which has a salvager on it, to try maximise my profit on the kill. As my cov-ops warps to the wreck, I notice a slicer warp into the belt. A pilot who I had talked to earlier who was interested in fighting my Wolf, so I decided rather then bring the 'cane against it, I'd grab my Assault Frigate. Coming back to the belt with barrage loaded, I landed on top of the Amarr Frigate and went to work. It soon became apparent that the pilot of the Slicer though was AFK, as he didn't move as his shields quickly evaporated. With it's armor nearly depleted, the pilot finally took control and set about trying to do some damage to me before his ship reached it's end.
Gloating to myself over the nice loot that the Slicer dropped, I was about to warp out when a Malediction warped in, and I thought it would be interesting to continue the fight, not thinking about the loot in my cargo hold, and more importantly, not checking my directional scan.
Getting the Malediction scrammed right away, along with my Nosferatu keeping my cap levels up, I overheated my armor rep and hoped for the best, especially once the Federation Navy Comet landed on grid with us. Cursing myself then for not having any Exile booster, I overheated all the things to try and make sure I took as much out with me as I could. Entering structure at around the same time as the Malediction (wishing this entire time now I had loaded Fusion also), my the overheated repair module pulling a bit of armor back every cycle, was enough to see another satisfying blue flash as the aggressing Interceptor exploded.
I still had some hope at this time that without the rockets pouring out of the Malediction, the rep may be able to pull back some armor against the Comet, but that hope was short lived, as before I was even able to turn my guns around towards the Comet, my Wolf 's hull let go, with my most expensive loss to date.
Definitely a fun few minutes. Looking at local afterwards, I think even if I had gotten that Comet, there may have been more coming for me, There were definitely more hostiles in local, but I don't know if they were together at all.
On the skilling side, still cleaning up a few holes in my support skills, though I've decided to train into a Loki sooner rather then later, after looking at a few fits, so while I was gone for a week there, I started on Minmatar Cruiser V, and I've been cleaning up the last couple skills I need to train the subsystem skills. I've already got the full Loki fit sitting in Slays. Not going to say anything more about it then it'll definitely be my most expensive lossmail when it eventually rolls around.
Fly dangerous
'Chord
I had been fairly lazy, with a couple of BPOs heading down via Red Frog, I was using my alt to mine, sort of. I placed him in one of the belts in Iges, getting some of the minerals that I wasn't able to get a good supply of in high-sec. Using a tanky Procurer for this served two purposes, first was to get these minerals, also was to bait anyone who decided that it would be an easy target. Sure enough, some people decided that looked good to them. Seeing an Enyo warp into the belt, I undocked Dischord's Hurricane, and went in after it. Before long a Merlin and Condor warped in to assist the Enyo.
Landing with Dischord, I right away went after the Enyo, with it being the most expensive ship on field. It right away started burning away with its' Microwarp Drive. Overheating my Battlecruiser's mid slots, I was barely able to keep him within overheated point range, while keeping the damage on him. Reeling him to around 20km, I turned the heat off, and soon realized that he was able to outrun me without the heat on the MWD. Having to once again heat all the mids to keep him from getting out, my MWD was reaching critical levels as he was once again to around 20 km range. Turning off the heat just too late, I saw the prop mod burn out, as I overheated the top rack to try get the assault ship, now spewing flame from it's hull before it was out of point range, and was rewarded with a satisfying blue flash.
With the other frigates having warped off when they realized the mining barge was heavily tanked, and thinking I would be coming for them next, I warped my alt off, to get his covert ops ship, which has a salvager on it, to try maximise my profit on the kill. As my cov-ops warps to the wreck, I notice a slicer warp into the belt. A pilot who I had talked to earlier who was interested in fighting my Wolf, so I decided rather then bring the 'cane against it, I'd grab my Assault Frigate. Coming back to the belt with barrage loaded, I landed on top of the Amarr Frigate and went to work. It soon became apparent that the pilot of the Slicer though was AFK, as he didn't move as his shields quickly evaporated. With it's armor nearly depleted, the pilot finally took control and set about trying to do some damage to me before his ship reached it's end.
Gloating to myself over the nice loot that the Slicer dropped, I was about to warp out when a Malediction warped in, and I thought it would be interesting to continue the fight, not thinking about the loot in my cargo hold, and more importantly, not checking my directional scan.
Getting the Malediction scrammed right away, along with my Nosferatu keeping my cap levels up, I overheated my armor rep and hoped for the best, especially once the Federation Navy Comet landed on grid with us. Cursing myself then for not having any Exile booster, I overheated all the things to try and make sure I took as much out with me as I could. Entering structure at around the same time as the Malediction (wishing this entire time now I had loaded Fusion also), my the overheated repair module pulling a bit of armor back every cycle, was enough to see another satisfying blue flash as the aggressing Interceptor exploded.
I still had some hope at this time that without the rockets pouring out of the Malediction, the rep may be able to pull back some armor against the Comet, but that hope was short lived, as before I was even able to turn my guns around towards the Comet, my Wolf 's hull let go, with my most expensive loss to date.
Definitely a fun few minutes. Looking at local afterwards, I think even if I had gotten that Comet, there may have been more coming for me, There were definitely more hostiles in local, but I don't know if they were together at all.
On the skilling side, still cleaning up a few holes in my support skills, though I've decided to train into a Loki sooner rather then later, after looking at a few fits, so while I was gone for a week there, I started on Minmatar Cruiser V, and I've been cleaning up the last couple skills I need to train the subsystem skills. I've already got the full Loki fit sitting in Slays. Not going to say anything more about it then it'll definitely be my most expensive lossmail when it eventually rolls around.
Fly dangerous
'Chord
Sunday, 19 August 2012
A Series of Fortunate Events pt. 2
I'm still somewhat in disbelief with the events of this morning. Getting into my pod, I start doing a bit of logistics. Having a friend move a couple Dramiels that I won off the blink lotteries, and then playing around fitting one of them with items I had laying around in the hangar (Got something that looks half decent now, but with the price of the ship, I'm a little leery of flying it often). Taking a couple pot-shots at a friends Cheetah to check the tracking on it as the Angel frigate zips around at nearly 4km/s. While doing that, I notice one of our friends in local from last night, the Drake/Myrm pilot.
Sure enough, before long he's out in a Hurricane, and then sits himself on our station undock. Pug is online once again, and though I'm GCC'd, and will have station aggro, we decide it could be fun. He grabs his SFI and undocks. Sure enough TIRANOSSAUROS engages him, so I undock my Cyclone and start fighting. His Hurricane is ASB tanked, the same way my Cyclone is, so it's really a race to see who runs out of charges faster, as he starts attacking me, but under the combined fire of the Hurricane and the Station, it's soon apparent that he has the advantage. Able to pull a couple more boosts out of my cap, it seems like he's also run out of charges in his ASB, but not soon enough, as my Cyclone explodes. Warping my pod out, and back to station, I see his pod warp away from the Hurricane wreck as I land.
We loot the field, and I begin waiting out GCC again, when Agrippa notifies us that TIRAN is sitting on our undock again, this time with a Tengu. Pug undocks his Megathron this time, and soon enough the battle is going again when the Tengu aggresses on the Battleship, and also on Agrippa's Rifter. Undocking in my dual rep Stabber Fleet Issue again, we start working on the Tengu's active tank. Before too long it's very apparent that the incoming damage is overwhelming my active tank, so using my afterburner I burned out of his scram range, and warped to a nearby planet to repair/reload the cap booster. Coming back in, and opening fire, we do the same thing again, getting the Tengu to show a little armor damage, before I need to warp out again. After about four times of doing this, we really haven't done much to his armor yet, and Arch Widowmaker gets on, but is a little ways out. I continue my dance in and out of the fight, with nearly burnt out reps it makes things a little more difficult. Soon enough though Arch undocks in his Machariel, and the Tengu starts attempting to de-aggress and dock up, but too late. The combined firepower of the two battleships on a stationary target, along with my Stabber and Agrippa's Rifter finally were able to get through the Tengu's tank.
I'm really amazed that this guy kept coming back time after time. Four ships in two days to us, getting two kills in return, but losing the ISK war by far (and some SP at the same time).
Fly dangerous
'Chord
Sure enough, before long he's out in a Hurricane, and then sits himself on our station undock. Pug is online once again, and though I'm GCC'd, and will have station aggro, we decide it could be fun. He grabs his SFI and undocks. Sure enough TIRANOSSAUROS engages him, so I undock my Cyclone and start fighting. His Hurricane is ASB tanked, the same way my Cyclone is, so it's really a race to see who runs out of charges faster, as he starts attacking me, but under the combined fire of the Hurricane and the Station, it's soon apparent that he has the advantage. Able to pull a couple more boosts out of my cap, it seems like he's also run out of charges in his ASB, but not soon enough, as my Cyclone explodes. Warping my pod out, and back to station, I see his pod warp away from the Hurricane wreck as I land.
We loot the field, and I begin waiting out GCC again, when Agrippa notifies us that TIRAN is sitting on our undock again, this time with a Tengu. Pug undocks his Megathron this time, and soon enough the battle is going again when the Tengu aggresses on the Battleship, and also on Agrippa's Rifter. Undocking in my dual rep Stabber Fleet Issue again, we start working on the Tengu's active tank. Before too long it's very apparent that the incoming damage is overwhelming my active tank, so using my afterburner I burned out of his scram range, and warped to a nearby planet to repair/reload the cap booster. Coming back in, and opening fire, we do the same thing again, getting the Tengu to show a little armor damage, before I need to warp out again. After about four times of doing this, we really haven't done much to his armor yet, and Arch Widowmaker gets on, but is a little ways out. I continue my dance in and out of the fight, with nearly burnt out reps it makes things a little more difficult. Soon enough though Arch undocks in his Machariel, and the Tengu starts attempting to de-aggress and dock up, but too late. The combined firepower of the two battleships on a stationary target, along with my Stabber and Agrippa's Rifter finally were able to get through the Tengu's tank.
I'm really amazed that this guy kept coming back time after time. Four ships in two days to us, getting two kills in return, but losing the ISK war by far (and some SP at the same time).
Fly dangerous
'Chord
Saturday, 18 August 2012
A Series of Fortunate Events
Roaming around today for a couple hours, netted me a whole lot of nothing.Eventually going and checking Pelille/Dour/Grispire, had me needing to get through a gate camp to get back home, so I ended up docking up in Pelille for a little while and doing other things. Coming back, darmwand was in Iges saying that he's been playing cat and mouse with a Retriever and Drake, while flying a Merlin. I undock and head to the Ostingele gate, thinking that there very well could be a camp there. The members of Friendly Players Alliance aren't all that friendly to pirate-kind. Nothing on scan as I come to the gate, I cross my fingers and jump through, into a nearly empty system. Success! Jumping gate to gate, I land on the Iges gate, as darm reports that the Retriever just docked up, and seems to have gotten in a Cyclone and left system, sure enough he comes right through me. Completely unsure about being able to tank gate guns, and break a Cyclone's tank in my nano Hurricane, I let him go.
In Iges, we turn our attention to the Drake that's still in system. Putting the call out to my cov-ops ally, he docks the mining barge he had been in and comes to help us out with the potential targets at home. With good directions as to where the battlecruiser is, one pass on the probes is all that he needed for the warp in, and soon enough, with darm serving as fast tackle in a Taranis, and myself sitting in a dual medium armor repairer fit Stabber Fleet Issue, we're in warp to the Radar site. Coming out of warp, it's empty. We must have just missed him. He's still in space, and has probes out, so it may not be our last chance. Telling the Cov-Ops pilot to use regular probes to find the various sites in the system, soon enough we know where they all are, and soon enough we see the Drake on scan towards another of them.
Once again we warp over there. Landing 60km away from the Drake, darmwand heats his microwarp, trying to get there as fast as possible, but sadly, the Caldari battlecruiser warps before the distance is closed.
About to warp off, thinking that's probably the last chance we're getting, we notice combat probes on scan. After double checking with our friend, and confirming they aren't his, we decide to wait and see what comes for us. Not having us wait to long, we see a Republic Fleet Firetail, Jaguar, and Wolf on scan. I start to think about changing ships over to the armor tanked, dual web Hurricane in my hangar, but that thought is interrupted when the three frigates land on top of the Stabber. darm takes the chance to warp off and grab something a little better for the situation, as I turn my guns towards the Firetail. Able to use my afterburner to reduce transversal, along with the added damage from my drones, the Firetail falls without much difficulty.
Wanting to take as much damage off the field as I can, I load explosive rounds into my guns and start firing on the Wolf when I get the chance. Having to micro-manage my drones as they're picking them off, the few hits that land, aren't landing all that solidly. darm is back en route with a Wolf of his own, but before he lands enough of my hits had been landing on the enemy Wolf that he warps off. Able to switch point over to the Jaguar, I still couldn't hit it very well. It pulled range on me and let me get a few shots in, while darm did most of the work to pop it.
As we were looting and salvaging, the drake comes back, with a friend. As I had ended up leaving a rep and my cap booster running for most of that fight, I had to warp out and grab more cap boosters. darm's ship was full of overheated modules at the time, so we weren't sure about taking the fight. It was then that Pugnacious Monkey came around, I told him about the situation, and soon enough we were in warp to the site they were in with a pair of Stabber Fleet Issues. Upon landing, they both left again. Pug decided he wanted to jump into a different ship, and headed away while I waited until some of the pirates that lived in the site took notice of me. Warping out just as the Drakes were landing. Landing back with Pug, who was now in a Cynabal, we went in again. This time landing right on top of the two Drakes, I soon called TIRANOSSAUROS primary, and we went to work on the legendary tank of the Drake. With both drakes hurling their missiles at my Cruiser, the incoming damage was fairly high, but with the afterburner reducing the damage, one rep did most of the work, with just pulsing the other to keep topped up.
Soon enough the first Drake had fallen, and the other pilot 0Power0 knew he wasn't going to get his ship out of this in one piece unless he paid us, so after some quick negotiations, all three of us were 25,000,000 isk richer.
I started writing this entry after all of that had gone down, but before I finished we had more to do in system. Our friends had returned, TIRAN had come back with a Myrmidon, along with Power still in his Drake. Having all the sites scanned down, we soon were warping down to go fight them, this time with myself in a Hurricane, and Pug in his Megathron (darmwand had to leave in the meanwhile). Heading through acceleration gates, that the Mega actually couldn't get through, they noticed us nearby and left towards a station. Following them, there was also a flashy red Cyclone there. After playing some games on the station for a while, the Myrm and Cyclone ended up engaging my nano-Cane, and if not for the neuts would have destroyed it, as Pug was getting his Battleship in range. With the two ships focusing on him, he de-aggressed, and managed to dock before I got back in the fight, where I grabbed the drones I had left behind, and warped out again.
Before too long, I noticed that one of the pilots went to an asterioid belt, trying to bait us, with a Retriever. Going after it, my eyes crossed as I went through the targetting routine, and ended up keeping a Veldspar asteroid from being able to warp off, whoops. Before long, the Myrmidon came into the belt, and I started doing my regular kiting around, but soon bounced off an asterioid which let the Myrmidon catch me with a web, and soon a scrambler. The Hurricane was dead in the water, and going to explode fast. Overheating everything, since it wouldn't last anyways, I put as much damage into the Myrm as I can, as his friend arrives in the Drake again, though Pug is also en route with his Megathron. With my Hurricane reduced to wreckage. I jumped into a Cyclone and warped right back in, as the Megathron tore one last hole in the Myrmidon's hull. With both the Drake, and the unaffiliated Cyclone in belt yet, I burned towards the Drake, which between our combined firepower didn't last long at all, at which point the Cyclone, who had been burning away warped off.
As we were scooping the loot though, a Machariel warped into the belt, and with neither of us wanting to deal with that, we left. I later returned to see all the loot was still there, success!
A crazy series of events, which has led to probably my most memorable night in Eve. Right up there with "Industrial Fury" from a few months back.
With all that, I bid you adieu.
Fly dangerous
'Chord
In Iges, we turn our attention to the Drake that's still in system. Putting the call out to my cov-ops ally, he docks the mining barge he had been in and comes to help us out with the potential targets at home. With good directions as to where the battlecruiser is, one pass on the probes is all that he needed for the warp in, and soon enough, with darm serving as fast tackle in a Taranis, and myself sitting in a dual medium armor repairer fit Stabber Fleet Issue, we're in warp to the Radar site. Coming out of warp, it's empty. We must have just missed him. He's still in space, and has probes out, so it may not be our last chance. Telling the Cov-Ops pilot to use regular probes to find the various sites in the system, soon enough we know where they all are, and soon enough we see the Drake on scan towards another of them.
Once again we warp over there. Landing 60km away from the Drake, darmwand heats his microwarp, trying to get there as fast as possible, but sadly, the Caldari battlecruiser warps before the distance is closed.
About to warp off, thinking that's probably the last chance we're getting, we notice combat probes on scan. After double checking with our friend, and confirming they aren't his, we decide to wait and see what comes for us. Not having us wait to long, we see a Republic Fleet Firetail, Jaguar, and Wolf on scan. I start to think about changing ships over to the armor tanked, dual web Hurricane in my hangar, but that thought is interrupted when the three frigates land on top of the Stabber. darm takes the chance to warp off and grab something a little better for the situation, as I turn my guns towards the Firetail. Able to use my afterburner to reduce transversal, along with the added damage from my drones, the Firetail falls without much difficulty.
Wanting to take as much damage off the field as I can, I load explosive rounds into my guns and start firing on the Wolf when I get the chance. Having to micro-manage my drones as they're picking them off, the few hits that land, aren't landing all that solidly. darm is back en route with a Wolf of his own, but before he lands enough of my hits had been landing on the enemy Wolf that he warps off. Able to switch point over to the Jaguar, I still couldn't hit it very well. It pulled range on me and let me get a few shots in, while darm did most of the work to pop it.
As we were looting and salvaging, the drake comes back, with a friend. As I had ended up leaving a rep and my cap booster running for most of that fight, I had to warp out and grab more cap boosters. darm's ship was full of overheated modules at the time, so we weren't sure about taking the fight. It was then that Pugnacious Monkey came around, I told him about the situation, and soon enough we were in warp to the site they were in with a pair of Stabber Fleet Issues. Upon landing, they both left again. Pug decided he wanted to jump into a different ship, and headed away while I waited until some of the pirates that lived in the site took notice of me. Warping out just as the Drakes were landing. Landing back with Pug, who was now in a Cynabal, we went in again. This time landing right on top of the two Drakes, I soon called TIRANOSSAUROS primary, and we went to work on the legendary tank of the Drake. With both drakes hurling their missiles at my Cruiser, the incoming damage was fairly high, but with the afterburner reducing the damage, one rep did most of the work, with just pulsing the other to keep topped up.
Soon enough the first Drake had fallen, and the other pilot 0Power0 knew he wasn't going to get his ship out of this in one piece unless he paid us, so after some quick negotiations, all three of us were 25,000,000 isk richer.
I started writing this entry after all of that had gone down, but before I finished we had more to do in system. Our friends had returned, TIRAN had come back with a Myrmidon, along with Power still in his Drake. Having all the sites scanned down, we soon were warping down to go fight them, this time with myself in a Hurricane, and Pug in his Megathron (darmwand had to leave in the meanwhile). Heading through acceleration gates, that the Mega actually couldn't get through, they noticed us nearby and left towards a station. Following them, there was also a flashy red Cyclone there. After playing some games on the station for a while, the Myrm and Cyclone ended up engaging my nano-Cane, and if not for the neuts would have destroyed it, as Pug was getting his Battleship in range. With the two ships focusing on him, he de-aggressed, and managed to dock before I got back in the fight, where I grabbed the drones I had left behind, and warped out again.
Before too long, I noticed that one of the pilots went to an asterioid belt, trying to bait us, with a Retriever. Going after it, my eyes crossed as I went through the targetting routine, and ended up keeping a Veldspar asteroid from being able to warp off, whoops. Before long, the Myrmidon came into the belt, and I started doing my regular kiting around, but soon bounced off an asterioid which let the Myrmidon catch me with a web, and soon a scrambler. The Hurricane was dead in the water, and going to explode fast. Overheating everything, since it wouldn't last anyways, I put as much damage into the Myrm as I can, as his friend arrives in the Drake again, though Pug is also en route with his Megathron. With my Hurricane reduced to wreckage. I jumped into a Cyclone and warped right back in, as the Megathron tore one last hole in the Myrmidon's hull. With both the Drake, and the unaffiliated Cyclone in belt yet, I burned towards the Drake, which between our combined firepower didn't last long at all, at which point the Cyclone, who had been burning away warped off.
As we were scooping the loot though, a Machariel warped into the belt, and with neither of us wanting to deal with that, we left. I later returned to see all the loot was still there, success!
A crazy series of events, which has led to probably my most memorable night in Eve. Right up there with "Industrial Fury" from a few months back.
With all that, I bid you adieu.
Fly dangerous
'Chord
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